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The Sharp AQUOS and the ultra-realistic 8K high school girl CG “Saya”

The world’s first 45-inch 4K Sharp AQUOS is aiming for the top share of the market, and the ultra-realis […]

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Virtual Human Project:Saya ver.2016

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Born Digital’s Exclusive Subscription Member Download:Maya2017×Arnold Look-dev Assets

A look development scene for Maya2017 x Arnold, created by Logoscope, is available for download exclusively fo […]

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CGWORLD Special Interview: The article “Drone Aerial Photography for 360 Degree Video/VR”

In recent years, with the increasing complexity of video production, it has become more and more common to col […]

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The Seminar “Reality of video based on cognition” was covered by FDI.

Professional video/audio production and security-related technology information in the age of cloud ICT Full D […]

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Interview article published in the CG-ARTS education report!

CG – ARTS Education Report is now up. Fumihiko Kamemura of LogoScope has joined the conversation on the […]

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Technical cooperation: creative conference 2015: photorealistic character making

CG artists Teluyuki Ishikawa and Yuka will give a lecture “Photoreal Character Making” at “C […]

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TOKYO GAME SHOW 2015: The World’s End

The VR demo “The World’s End” will be shown for the first time at the Wise inc. booth at TOK […]

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News Publication

【Publication】
CGWORLD vol.206 High-reality Video Production in BT.2020: Cognition-based Visual Reality

In the October 2015 issue of CGWORLD, the second special feature on video production under the BT.2020 standar […]

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【Publication】
CGWORLD vol.189 Scene-linear Workflow Practice: Use your Physical Data!

I wrote the article “Practical Scene Linear Workflow: Use your Physical Data!“ for the May 2014 issue of CGWOR […]